>Baoyo: It's a rodent-creature but no hair or tail? Also they lay eggs? No SMELL_TRIGGER? Surely rodent-people have good senses of smell. Although that does bring up a lack of STANCE parts, meaning they will always be crawling/on the ground. Kalkir: An octopus which uses VERTEBRATE_TISSUE_LAYERS? And also uses chitin for its bone and cartilage? Very weird to me, but they do live in trees so I suppose they might not be literal octopi? Also 8_SIMPLE_HEAD_ARMS doesn't come with hands! They can't grasp anything! Seems like you want SIX_TENACLES (except with 8 instead and possibly GRASP on the claws)? They have a kick and bite defined, but you'll never see them since they don't have teeth or legs, so they can be safely deleted. Their BRAVERY is 0:25:50, which could be understandable for the 50k sized males, but somewhat stranger for the 100k sized females to be so cowardly. They're also described as having a "lust for violence", yet their VIOLENCE is 0:45:100. Weird, but not necessarily problems if that's what you wanted. It's bad form to leave them in, and reduces the clutter.īaoyo: It's a rodent-creature but no hair or tail? Also they lay eggs? No SMELL_TRIGGER? Surely rodent-people have good senses of smell. They won't show up if they don't have the proper bodypart, which is probably why you didn't notice, but please remove any that the creature doesn't actually use. I'll go through them one by one as I see things, but first, something that's true for nearly all of them is completely untouched (from dwarves) appearance modifiers (gap teeth, square-chin, splayed-out ears, convex nose, etc). With all these rules in mind, here are the /dfg/ approved topics to post about:Īight cool. >If you know what bay12 is, you can't post here, you need to go back >If you have anything bad to say you can't say it anywhere except in the bay12 forums (this includes passing mentions of any bug, which are inherently a bad thing) >The game is in alpha, so you can't say anything bad about anything >All memes are bad except "kill elf" which is hilarious >If I don't like something, then it's a meme >The game doesn't have serious FPS problems, exaggerating those is a meme >The game's difficulty hasn't lowered over time, that's just a meme >The game is a "story generator", not a game, so you can't complain about anything except the story (which is also randomly generated so you can't complain about it either) >Every mechanic has already been figured out and is well-known, so there's no point discussing anything furthermore >Every mechanic has already been figured out and is well-known, so you're not allowed to ask any questions I simply made the bugs gay.īasically, I greatly increased the rate of homosexuality within soldier and worker castes, which pretty much solved the problem.Īnyway I'm done rambling, please check out my mod if it interests you and have a nice day! The solution to this particular conundrum was surprisingly simple. The issue was that the race quickly went extinct because drones kept marrying sterile females instead of queens. The second problem arose from making an insect race with fertile male drones and female queens, and sterile female workers and soldiers. I located their MAXAGE tag and did this to it:īasically, this means that they are only fit and healthy for the first ten years of their life, and beyond that their genetic deformities mean they could kick the bucket at any minute, which is what I wanted. I tried a bunch of different solutions to try and represent this aspect of them, but managed to discover a solution that I think works fairly well. I was making a race of inbred, genetically defective mole people. On another note though, I'm gonna talk about some particularly cool tricks I learned that might be of use to any other modders in this thread.ġ. I could use the feedback since I probably won't be able to find all the problems by myself. If you give my mod a try, please tell me what you think of it. ![]() New features are 3 new races that are sure to fuck your shit up, and a unique language for all 12 civilizations. >A bunch of guides to various parts of fort-based living:ħ1KB, 980圆75px For those who may have missed it in the last thread and might possibly be interested I'm gonna be posting this again once more. ![]() >Dwarf Therapist (Standalone is out of date, use Starter Pack for 43.05): >Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing. Current version is Dwarf Fortress 0.43.05 dfg/ - Dwarf Fortress General Anonymous 10:38:03 Post No.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |