The only thing this Sphero ball robot lacks is inductive charging. As with all other previous Sphero’s there’s no power button on the robot. I charged the Sphero Mini for 45 minutes and then connected to the new Sphero Mini app via Bluetooth by holding the robot near my phone. There’s just something about that ping-pong-ball size, the bright colors (you can buy different shells) and the little Sphero logo that just makes you want to hold it. Sphero Mini is significantly smaller than Sphero 2.0, and a lot cuter. Granted, the device reading your face is the phone and not Sphero Mini, but the response from you making a face at your screen to Sphero Mini reacting is virtually instantaneous. Sphero Mini, though, has another nifty trick up its sleeve: The ability to be controlled via facial expression and head movements. There are also a bunch of games, including ones that allow you to use the palmable Sphero Mini as a game controller like Round Trip and the space shooter game Exile II. Any program you write in Sphero EDU will work with either robot. Those will come in handy when you start programming Sphero Mini using the Sphero EDU program - yes, the same STEM-based system that the full-sized Sphero uses. There’s also a new control called “Slingshot” that lets you pull back on the onscreen control, release it, and send Sphero Mini rocketing toward a target, which the Sphero Mini kit also provides it ships with a small set of tiny, robber bowling pins and orange traffic cones. It’s custom-built for Sphero Mini and has a new joystick interface, as well as a tilt-control that lets you tilt your smartphone to control the robot.
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